カテゴリー別アーカイブ: PC

madVR の設定

madVRの設定 ルビ付き
madVR のバージョン 0.92.14


the display expects following RGB output levels:
the native display bit depth is:ネイティブの表示ビット深度は次のとおりです。
3D format:3D形式:
swap / right eye


disable calibration controls for this displayこのディスプレイのキャリブレーションコントロールを無効にする。
this display is already calibratedこのディスプレイはすでに校正済みです
calibrate the display by using yCMSyCMSを使用してディスプレイをキャリブレーションする
calibrate this display by using external 3D LUT files外部の3D LUTファイルを使用してこのディスプレイを調整する
🔲disable GPU gamma rampsGPUガンマランプを無効にする

display modes

switch to matching display mode…一致する表示モードに切り替える…
… when playback starts…再生が始まると
… when media player goes full screen…メディアプレーヤーがフルスクリーンになると

restore original display mode…元の表示モードに戻す…
… when media player is closed…メディアプレーヤーを閉じたとき
… when media player leaves fullscreen…メディアプレーヤーがフルスクリーンを終了すると
treat 25p movies as 24p (requires Recock or Video Clock)25pの動画を24pとして扱う(RecockまたはVideo Clockが必要)
hack Direct3D to make 24.000Hz and 60.000Hz workDirect3Dをハックして24.000Hzと60.000Hzを動作させる

list all display modes madVR may switch to:

leave empty to disable automatic display mode matching空白のままで自動表示モードの一致が無効

1080p 23, 720p50, 1366x768p59, 1080129
use operating system refresh rate name, e.g. usually “23” for 23.976OSのリフレッシュレート名を使用します(例: 23.976の場合は通常「23」)

custom modes

custom modes
reset gpu
🔲show native res modes, only

standard mode, unknown timing details標準モード、未知のタイミング

color & gamma

enable gamma processingガンマ処理を可能にする
desired display gamma / transfer function:ディスプレイガンマ/転送機能


⚪let madVR decide
passthrough HDR content to the displayHDRコンテンツをディスプレイにパススルーする
convert HDR content to SDR by using pixel shader mathピクセルシェーダの数学を使用してHDRコンテンツをSDRに変換する
convert HDR content to SDR by using an external 3DLUT外部3DLUTを使用してHDRコンテンツをSDRに変換する
⚪process HDR content by using pixel shader math
⚪process HDR content by using an external 3DLUT
HDR content is converted to SDR. The display receives SDR content.

target peak nits:
tone mapping curve:

gamut mapping algorithm:
complex scientific mode – RGB clip

fix too bright & saturated pixels by:
dynamic luminance & saturation reduction

measure each frame’s peak luminance (doesn’t work with DXVA scaling / decoding)各フレームのピーク輝度を測定する(DXVAのスケーリング/デコードでは機能しない)
restore details in compressed highlights圧縮されたハイライトのディテールを復元する
activate anti-bloating filteranti-bloatingフィルタを有効にする
strength強度: 100%
activate anti-ringing filterアンチリンギングフィルタを有効にする


automatically activate deinterlacing when needed必要に応じて自動的にインターレース解除を有効にする
if in doubt, activate deinterlacing疑わしい場合は、インターレース解除を有効にする
if in doubt, deactivate deinterlacing疑わしい場合は、インターレース解除を無効にする
🔲disable automatic source type detection自動ソースタイプ検出を無効にする
force film modeフィルムモードを強制
force video modeビデオモードを強制


🔲only look at pixels in the frame center (good for broadcasts, bad for Anime)フレーム中心のピクセルだけを見る(ブロードキャストには良い、アニメには悪い)

artifact removal

🔲reduce banding artifactsバンディングを低減
default debanding strength:デフォルトのバンディング低減強度
strength during fade in/out:フェードイン/アウト時の強さ:



🔲reduce ringing artifactsリンギングを低減


🔲reduce dark halos around brightedges, too (not recommended for Anime)(アニメにはおすすめしない)

🔲reduce compression artifacts strength:
process chroma channels, tooクロマチャンネルを処理する
☑activate only if it comes for free (as part of NGU sharp)
🔲reduce random noise strength:ランダムノイズ強度を低減する
process chroma channels, tooクロマチャンネルを処理する

imeage enhancements

[image enhancements]
sharpen edgesエッジをシャープにする
orispen edgesエッジを細くする
thin edges薄いエッジ
enhance detailディテールを強化する

Luma sharpenルマをシャープにする
Adaptive Sharpen linear light

activate anti-bloating filteranti-bloatingフィルタを有効にする strength: 100%
activate anti-ringing filterアンチリンギングフィルタを有効にする

restore defaultsデフォルトに戻す

zoom control

[zoom control]
disable scaling if image size changes by only:画像サイズが変更された場合にのみスケーリングを無効にする
…2 lines or less… 2行以下
move subtitles:字幕を移動する
… to bottom of the screen/window…画面/ウィンドウの下部に
automatically detect hardcoded black bars
if black bars change pick one zoom factor:
…which doesn’t lose any image content
if black bars change quickly back and forth…
don’t switch more often than:
once every 2 sec
…pick one common zoom factor:
…which doesn’t lose any image content
notify media player about cropped black bars:
…no more than once every 2 sec
always shift the image:
…to the top of the screen
keep bars visible if they contain subtitles: forever
deanup image borders by cropping:
…1line from a blackbar borders if there are big blackbars:
… reducebar size by 25%
zoom small blackbars away
crop black bars

general setings

general settings一般設定
delay playback start until render queue is fullレンダリングキューがいっぱいになるまで再生を遅らせる。
delay playback start after seeking, tooシークが終わったらに再生が始まる
🔲enable windowed overlay (Windows 7 and newer)オーバーレイ ウィンドウを有効にする(Windows 7以降)
enable automatic fullscreen exclusive mode自動フルスクリーン排他モードを有効にする
🔲disable desktop composition (Vista and Windows 7)デスクトップ構成を無効にする(VistaおよびWindows 7)
only when media player is in fullscreen modeメディアプレーヤーがフルスクリーンモードになっているときのみ
🔲use Direct3D 11 for presentation (Windows 7 and newer)プレゼンテーション用にDirect3D 11を使用する(Windows 7以降)
present a frame for every VSyncVSyncごとにフレームを表示する
🔲use a separate device for presentation (Vista and newer)プレゼンテーション用に別のデバイスを使用する(Vista以降)
🔲use a separate device for DXVA processing (Vista and newer)DXVA処理用に別のデバイスを使用する(Vista以降)
CPU queue sizeCPUキューサイズ: 16
GPU queue size: 8

windowed mode

windowed modeウィンドウモード
present several frames in advanceいくつかのフレームをあらかじめ提示する
how many video frames shall be presented in advance:事前に提示されるビデオフレームの数:

when and how shall the GPU be flushed:どのようにしてGPUに送ればよいでしょうか?

… after intermediate render steps中間レンダリングステップの後
… after last render step
… after copy to backbuffer
… after D3D presentation… D3Dプレゼンテーション後

flush & wait (sleep) don’t flushフラッシュ&待機(スリープ)フラッシュしない
don’t flushフラッシュしないでください

exclusive mode

exclusive mode排他モード
show seek barシークバーを表示
delay switch to exclusive mode by 3 seconds3秒間遅らせてから排他モードに切り替えます
present several frames in advanceいくつかのフレームをあらかじめ提示する

how many video frames shall be presented in advance:事前に提示されるビデオフレームの数

when and how shall the GPU be flushed:どのようにしてGPUに送ればよいでしょうか?

… after intermediate render steps
… after last render step
… after copy to backbuffer
… after D3D presentation

stereo 3d

stereo 3d
☑enable stereo 3d playback

🔲when playing 2d content:
⚫disable os stereo 3d support for all displays

🔲when playing 3d content:
⚪disable os stereo 3d support for all displays

🔲restore os stereo 3d settings when media player is dosed

「Humble Unity Bundle」の内容

「Humble Unity Bundle」の内容

ダウンロード販売サイト「Humble Bundle」で2018年09月05日~2018年09月19日(日本時間)の2週間「支払いたい分だけ支払う」方式で販売されていた。

「Humble Bundle」は販売で得られた収益をゲーム制作者だけでなく複数のチャリティー団体に寄付も出来る販売サイトです。



今回の「Humble Unity Bundle」は4ヶ月前のCRYENGINE版のゲームとAssetバンドル「Humble CRYENGINE Bundle 2018」とは比べ物にならないくらい豪華です。迷わず$ 15以上を支払って全て取得するべきです。

$ 1以上を支払う
・Very Positive
・AER Memories of Old
・Inventory Pro (アセット)
・UFPS: Ultimate FPS (アセット)
・FlowCanvas (アセット)

・Wasteland 2: Director’s Cut
・The Final Station
・Last Day of June
・Realistic Effects Pack 4
・Ultimate Game Music Collection (アセット)
・GameFlow (アセット)

$ 15以上を支払う
・Torment: Tides of Numenera
・Shadow Tactics: Blades of the Shogun
・Discover Unity Game Development – From Zero to 12 Games (トレーニングビデオ)
・uMMORPG (アセット)
・Heroic Fantasy Creatures Full Pack Volume 1 (アセット)
・Universal Sound FX (アセット)
・Gaia (アセット)
・$2 Humble Wallet credit for Monthly subscribers

Humble Unity Bundle

We’ve united with Unity Technologies for our newest bundle. Play games made with Unity, including Torment: Tides of Numenera, Shadow Tactics: Blades of the Shogun, and Last Day of June. Then dive into a library of resources to help you develop your own games!

$ 1以上を支払う



AER Memories of Old

・Inventory Pro

定価: $65



NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 2.5.11
Requires Unity version: 5.4.0 or higher

Inventory Pro is a highly flexible and easy to use inventory, that can be used for all game types.


Looking for a great Sci-Fi theme? Take a look at the Sci-Fi design for Inventory Pro

Inventory Pro 2.4 projects are NOT fully compatible with 2.5+

Combine the power of Inventory Pro and Quest System Pro

Works with Unity personal (free), and pro.
Full source code included.
All future updates and upgrades will be free.

Multiple inventories
Advanced currency system
Controller support
Full mobile support
Extremely optimized
Read more…

Quest System Pro
PlayMaker support
The Dialogue system support
UFPS support + (beta multiplayer support)
EasySave2 support
plyGame support
Behavior Designer support
Third person controller support (by opsive)
Read more…

UFPS: Ultimate FPS

定価: $75


NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 1.7.3
Requires Unity version: 5.3.0 or higher

UFPS is a professional FPS base platform for Unity. One of the longest-running and most popular titles of the Unity Asset Store, it’s known for smooth controls and fluid, realtime-generated camera and weapon motion. Since 2012 it has been steadily expanded, supported and refactored with a focus on robust, generic FPS features.




Extensive F.A.Q.



Scroll down for Features
• Physics based animations for smooth gunplay and awesome camera shakes
• Mouse smoothing & acceleration: No more jerky input!
• Native Oculus VR support!
• Full Body Awareness with Mecanim-animated player bodies and ragdolls
• Hand Grenades and updated Explosion system with Cover support
• Pain HUD with directional damage indicator and blood spatter
• Earthquakes, shockwaves, boss stomping, camera impacts!
• Inventory & Item Pickup system
• Advanced Surface System allows for dynamic spawning of effects
• Spawnpoint system with smart obstruction detection
• UFPS Input Manager for keyboard, mouse & touch, allows re-binding controls at runtime
• Demolition! Handle with care or things will go boom!
• Interaction System for doors, platforms, triggers, switches, grabbing & throwing stuff.
• Surface system allows for generic & powerful physics simulations
• Advanced Moving Platform support
• Jaw-dropping Slow Motion mode!
• Supports Unity Pro Image FX
• Support for Anti Cheat Toolkit ObscuredTypes
• Tons of High-quality Art!
• Full, very well-commented C# source
• Detailed, 100+ page Online Manual with lots of tutorials

• UFPS is a base platform for a game and is not a full game. Therefore, scripting and additional art will be required if you wish to produce a full game using it.


定価: $42


NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.Asset version: 2.8.0
Requires Unity version: 5.6.1 or higherFlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.✔ Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.✔ Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate gameplay elements including but certainly not limited to:
● Player Controls
● Level Design Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more.Feature Highlights
● Work in a complete, intuitive Visual Node Editor with all expected pro features.
(undo/redo, zoom in/out, minimap, copy/pasting, multi-selection, comments, groups, JSON import/export and more)● Use any type of variables out of the box.
(Classes, Structs, Enums, Lists, Interfaces..)● Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.● Enjoy Built-In Unity and custom code documentation, directly within the editor.● Visual Script custom Macro nodes and reuse them anywhere, or share with others.● Visual Script custom Functions and reuse them from anywhere within the flowScript.● React to almost any Unity built-in event, or custom Unity and C# Event.● Diverse the Flow utilizing more than 20 Flow Control nodes.● Visually Debug flow execution and value data transfers in runtime.● Navigate the graph with ease, using a robust graph minimap.

● Utilize the Graph Debug Console and automatically locate faulty nodes with ease.

● Work expressively due to unique, automatic Data Conversions and Casting.

● Filter relevant nodes with advanced Type-Sensitive Intellisense Context Menus.

● Search and use nodes quickly through an advanced fuzzy node browser.

● Sync variables over the network using UNET.

● Data Bind variables with any component property or field.

● Live Edit FlowScripts in runtime.

● Extend and create custom nodes with ease, supporting Generic(T) nodes.

● Utilize a seamless integration with NodeCanvas BehaviourTrees and FSMs.

● User Friendly. No Setup Required.
● Rock Solid Performance.
● Strong Type Connections. No boxing.
● Blazing Fast Reflection.
● All Platforms Supported.
● Full C# Source Code included!

Add FlowCanvas in your current project and enjoy powerful visual scripting for Unity without any compromises.

[Documentation, Forums, Downloads]


・Wasteland 2: Director’s Cut

・The Final Station

・Last Day of June

・Realistic Effects Pack 4

定価: $35


NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.Asset version: 1.1.1
Requires Unity version: 5.3.5 or higherMobile and VR(oculus/vive) support.
This package includes 27 effects with sounds fx.

– Any color in one click
– Works out of box (just drag and drop)
– Demo scene includes (vilage and character)
– Using particles with noise turbulence
– HDR Bloom particles/effects
– Heat distortion particles
– Frame blending shaders for standard particle system
– Works with 2D and 3D
– Works with VR (oculus/vive)
– Fast cinematic bloom and fast distortion for mobile

・Ultimate Game Music Collection

定価: $45

NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 1.8
Requires Unity version: 5.1.1 or higher


The Original Big-Value Music Collection – Over 200 Unique Tracks & Musical Cues

Always have high quality music available for your projects with the Ultimate Game Music Collection.

(Browse All Tracks on Soundcloud)

– Full Track List (PDF).
– Search & Filter Tracks.
– Find Out More.

– Music For Any Game –

The Ultimate Game Music Collection is the definitive video game stock music pack. Containing 207 tracks and cues, including full content from 10 popular packs and more, it offers a huge library of versatile music, for a variety of genres, from action to fantasy, casual, horror, puzzle, everything! All at an incredibly low price.

The collection is huge, and still growing – with regular free updates!

The Collection Includes:

NEW! Full Content from Complete Horror – Listen
– Combat Music – Listen
– Casual Game Music – Listen
– Space Music – Listen
– Ambient Music – Listen
– Dungeon Music – Listen
– Fantasy Orchestral Music – Listen
– Themed Location Music – Listen
– Short Cues – Listen
– Sneaking & Espionage Music – Listen
– Title & Trailer Music – Listen
– Seasonal Music – Listen
– Win / Lose Cues, Horror Scares
– 3 Star Cues
– Quest FX, Waypoint Cues
– and more…

Includes Full Content From 10 Popular Music Libraries

The Collection includes some of the Asset Store’s highest rated music packs: The Following Packs Are Included In Full

Complete Horror New!
51 Ambient tracks, cues and scares.

Combat Collection PRO ★★★★★
21 combat tracks, loops and stings.

Fantasy Music Collection PRO ★★★★★
20 Medieval and fantasy orchestral music tracks.

Casual Music Pack Vol. 1 ★★★★★
9 casual, cartoon styled tracks for mobile games.

Casual Music Pack Vol. 2 ★★★★★
11 more casual tracks for simulators, puzzles and platformers.

Halloween Music Pack ★★★★
4 quality, spooky tracks.

Christmas Music Pack ★★★★★
3 festive, seasonal tracks with multiple edits.

Dungeon LOOPS
5 dark and dangerous horror tracks.

Enemy Music ★★★★★
10 Unique music tracks for fighting and attack.

Space Loops ★★★★★
7 electronic and ambient loops and tracks.

You’ll also get…

– Early access to tracks from The Casual Game Music Pack Vol.3
– Plus, 25 tracks only available in the Ultimate Collection!

Upgrading From Another Pack

If you own a pack that’s included in the Ultimate Collection then you can upgrade for a lower cost – difference between your pack’s current purchase price and the price of the Ultimate Collection. This discount is automatic, logged in users eligible for an upgrade will see a lower price.

Useful Again & Again

Use the music over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the music in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to. With the Ultimate Game Music Collection You’ll always have music to hand.

Industry Quality Music at a Low Price

Using industry quality instruments and production techniques, the standard of music in this pack is everything you would hope for. High quality compositions, professionally mixed and mastered, create a fantastic soundtrack to your project.


定価: $50

NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 1.0.1
Requires Unity version: 5.6.0 or higher

GameFlow is a mould-breaking visual scripting and automation tool designed to be easy to use and immediately useful for your projects.

A swiss army knife for Unity that you will be using for many purposes like programming your game logic, communicating with other scripts and even creating your own macros and utilities for Editor automation.

All without coding.

Long descriptions are boring, so please visit these links for more information:

Made with GameFlow


・Torment: Tides of Numenera

・Shadow Tactics: Blades of the Shogun

・Discover Unity Game Development – From Zero to 12 Games

定価: $600

Discover Unity Game Development – From Zero to 12 Games


Knowing how to create your own games is not only fun, but can boost your professional career. However, it can be daunting for someone who hasn’t coded before. The good news is that you’re in the right place – we get that you’re starting from scratch, and we’re here to guide you through game creation from start to finish!

You’ll start with the core fundamentals of game development – programming. We’ll teach you the C# language, which is used in Unity, the most popular game development platform on the market. From there, you’ll gain the skills to build your own 3D and 2D games – from recreating classics, to some of today’s most popular mobile game styles. With courses in cinematic storytelling, crafting systems, and building beautiful game interfaces, you’ll be able to take your games to the next level by creating truly immersive experiences for your players.

By the end of these courses you’ll not only have created a professional portfolio that showcases your new skills at their best, but you’ll also have the confidence to start creating your own games, where the only limit is your imagination.

Courses included in the bundle

  1. Master Unity Game Development – Ultimate Beginners Course
  2. Master Unity Mobile Game Development – Build Android and iOS Games
  3. Unity 2D Game Development Projects – Pong
  4. Unity 2D Game Development Projects – Rogue Frog
  5. Unity 2D Game Development Projects – Space Attackers
  6. Unity 2D Game Development Projects – Plane in the River
  7. Create a City Building Game with Unity
  8. Storytelling in Games with Unity Cinemachine
  9. Intermediate C# – Build a Text-Based RPG in Unity
  10. Unity UI Projects – Create a Level Selection Screen
  11. Create Reusable Crafting Systems in Unity
  12. Unity UI Projects – Create an Inventory Screen


定価: $80


Heroic Fantasy Creatures Full Pack Volume 1

定価: $349


NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 2.272
Requires Unity version: 5.1.2 or higher

30 heroic fantasy creatures in this pack! It gathers the living dead pack, demonic creatures pack, must have fantasy villains pack, fantasy lizards pack, fantasy animals pack and the mythological creatures pack.

・Universal Sound FX

定価: $40


NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 1.41
Requires Unity version: 3.4.0 or higher

Only $40 for 5000+ sound effects with free future updates!

Multi-purpose high quality sound effects library containing THOUSANDS of sound effects ultimately suitable for any game genre.

Watch / Listen to Preview 1
Full SFX Listing (PDF)

Preview Video 2 (old) Preview Video 3 (initial version in Unity)

Price increases over time as quality and game genre coverage improves: Current price: $40

Affordable royalty free sound effects for commercial games and for rapid prototyping of new ideas.

Current version (1.4) contains 5018 categorized 16 bit 44.1kHz WAV files (stereo and mono depending on suitability). Sounds are game-ready and have been optimized in length to reduce size of game distributions. The sounds are free of clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless. Each sound is named appropriately and also has asset labels to allow quick search within Unity.

Variety and quality of sounds will improve with updates. Feel free to provide requests and feedback in this forum thread.

Example video of sounds being recorded before sound design

Also check out the Blasters asset which contains 8000 blaster sound effects, prefabs, scripts, bullets, for turrets and blasters.


定価: $67


NOTE: This is not a game. This is a collection of popular digital assets from Unity Asset Store, to be used in Unity Engine.

Asset version: 1.7.2
Requires Unity version: 5.1.0 or higher

**** NEWS FLASH ****
Gaia v1.7 has landed!!
Gaia 1.7 is faster, Unity 2018 compatible, and is rocking a whole new suite of new terrain enhancement options including terracing and erosion, unlimited stamp generation, support for mobile, vr, desktop and mega desktop, sample content from NatureManufacture and Synty Studios, and now has a newer slicker user interface!

Welcome to GAIA the artist friendly all in one terrain and scene generation system for Unity 3D that allows you to create the stunning environments that even Skyrim would be proud of – in just minutes!!

Have fun creating and exploring beautiful worlds as you leverage the latest procedural content generation techniques in a package that makes it simple for even the newest game creator to easily and quickly create gorgeous looking terrains and scenes.

Created by Adam Goodrich, a veteran developer with 30 years experience, and supported by an active and friendly forum with nearly 1 million views, and over 2 million minutes of video tutorial content watched discover for yourself why GAIA continues to be the most popular terrain asset on the store!

GAIA gives you the flexibility to go fully procedural or fully manual or somewhere in between to deliver the easiest, fastest and prettiest terra-forming, texturing, planting and scene creation and population experience on the asset store.

GAIA comes with quality game ready assets to get you going in minutes, and is also fully customizable so that you can add your your own assets to create your own unique look and feel as AAA games such as Crowfall and Pantheon have done.

Did you know that GAIA’s environments have been compared to Skyrim and Witcher 3?

Gaia’s customers say:
“Stunningly Well Designed Tools”
“This is by far the BEST of the BEST”
“Making the Very Hard, Very Easy”
“Finally, A Terrain Tool for Artists”
“Exceptional Product and Support!”

With Gaia you will:
– Create your terrain by stamping mountains, mesas, hills, lakes, rivers and a range of other feature types exactly where you want them;
– OR randomly generate entire new scenes with just the feature types you want;
– OR enhance an existing terrain by adding detail;
– Enhance your terrain by terracing, eroding, mixing and blending;
– Texture, plant, and populate your terrain procedurally using spawners;
– Spawn points of interest – farms, villages, cemeteries or whatever you can imagine into your scenes;
– Share your libraries, configurations and tools with others, or leverage other peoples, configurations, assets and tools via the Gaia eXtension system (GX);
– Backup and share your sessions via small session files that allow other people to exactly replicate your scenes;
– Export meshes, splatmaps, normal maps, shoreline, slope, curvature, aspects and much more via the utilities system;
– Play your games and take and share screen shots to share your experiences with the screen-shotting system, including a nifty way to easily find the exact spot the screen shot was taken;
– Set up default lighting and camera fx and insta-pretty your scenes with a selection of pre-configured sky, lighting and camera fx;
– And much more – GAIA does the work of many assets in one.

Gaia is compatible:
– Unity terrain in – Unity terrain out!
– No special shaders or other tricks that could cause compatibility problems;
– You can delete Gaia after you have created your scene.

Gaia is different because:
– Its stamp based – Terrains are created using stamps, which is a visual, intuitive and precise way of getting exactly the feature you want at exactly the location you want;
– Its extensible – You can create more stamps via scanning system, allowing you to source stamps from our noise generators, world machine, terrains, raw files, meshes, or even images and textures from the internet;
– Its replicable, adaptable and rule based – all aspects of terrain texturing, detailing, planting and object placement is done procedurally and is seed based, which allows it to adapt to new terrains, and makes it perfect for networked games;

Gaia is also all about learning. We have an active and helpful community in the forum and its a great place to share your work, get inspired by other peoples work, and to get tips on how to solve any issues you might be having.

Unity Forum
Procedural Worlds Forums

Related Products!

Where Gaia terraforms, textures and spawns across worlds, GeNadoes the fine detail work. GeNa is fast and intuitive and adds many features such as gravity based spawning, lighting optimization and much more to the suite. GeNa is the perfect complement to Gaia!

After you have created your world, chances are you will want it to look its best, and CTS will give your tired old Unity terrains a much needed PBR face lift! The CTS Complete Terrain Shader is the perfect profile based compliment to Gaia and the easiest to use terrain shader system on the store!

Now that you have this amazing and beautiful environment then chances are you will want to build awareness of your game and show it off, so check out Pegasus our cutscene and flythrough generator! With Pegasus it is simple to drive your camera or even your characters through your scenes! Create a video and put it up on your favorite social media site to get your message out there.

NOTE: All assets shown in the introduction video are included with Gaia and free for you to use in your own games, they include samples of:

– 3D Low Poly Adventure from Synty Studios;
– 3D Village Exteriors Kit from 3DForge;
– Grasses from Turboscalpeur;
– Real Rocks from MotuProprio;
– Textures from GameTextures.com;
– Textures from NatureManufacture;
– Trees from SpeedTree;

NOTE: Gaia v1.x does not support multi-tile terrains. Support for this will come in the version 2.0 update and will be a FREE upgrade to existing users!

Humble Monthly購読者のみ
・$2 Humble Wallet credit for Monthly subscribers

Humble Monthly購読者のみ $2 のHumbleウォレットクレジットを付加




.cryprojectファイルの右クリックメニューからパッケージのビルド(Package Build)出来るようになりました。


Substance Integration




Substance Designer 6 | Steam

Substance Designer [Allegorithmic] | ボーンデジタル

Substance Designerでテクスチャを作ってみる。 | ヘキサ日記

そもそも何ができるの? | Substance Designer wiki

SUBSTANCE SHARE (.sbsarの配信コミニティサイト)

Substance勉強中 | ヘキサ日記

Substanceコミュニティーサイト「Substance Share」オープン | borndigital





新世代の低オーバーヘッドなグラフィックスAPI「Vulkan」,ついに正式始動 | 4gamer.net


Unity みたいになった?

Asset システム更新


Extended Detail Bending (Robinson Tech)


C# テンプレート

C# Plugin
C# Blank
C# Rolling Ball
C# 3rd person

Photoshop Ultimate Texture Saver


Particle Presets








Community Update: Sandbox Source Code & CRYENGINE Documentation

CRYENGINE 5.4 Major Release

BCRY Exporterの概要

BCRY ExporterはBlenderで作成した3DモデルをCRYENGINE系のasset形式(CGF,CHRなど)に変換するBlenderのアドオンです。

BCRY ExporterはCryblendの派生プロジェクトでCryBlend 6.0に相当するCryblendの後継アドオン。

“BCRY Exporter”は”Blender to CryEngine 5 Exporter”の略名 続きを読む

【レビュー】Radeon RX560 4G HIS HS-560R4SCNR

HISのセミファンレス仕様のRadeon RX560 4GB OCモデルのGPUレビュー


メーカー: HIS(本社:香港)
正規販売代理店: 株式会社アイティーシー

GPU : AMD Radeon HD 560 4G (OCモデル)
ファン: セミファンレス(GPUの温度が約60℃になるとファンが回転し始める。約49℃でファン停止)
コアクロック : OCクロック: 1295MHz / ブーストクロック : 1175MHz / ベースクロック : 1175MHz

メモリ : 4GB GDDR5 128bit
メモリクロック : 7Gbps(1750MHz)

インターフェイス : PCI Express x 8 (PCI Express 3.0)
スロット占有数 : 2

HDMI v2.0b: 1
DisplayPort 1.4: 1

本体サイズ: 183 x 130 x 40mm
推奨電源: 400W以上


CPUは、Intel Pentium G3220 @ 3.00GHz
メモリ 8G
電源: 400W ゴールド
サイドファンなし 最低限のファンのみ


ドライバは、「Radeon Software」をインストールします。
内蔵GPUからのハードウェア変更の際は、「インテル HD グラフィックスドライバ」は、削除しなくても問題ありませんでした。





その後、いろいろ試した結果、GPU温度60℃以上の状態で、再起動などすると、(スリープからの復帰含む)Windows起動後ファンが全開になり、49℃でファンが停止。BIOS画面では、GPU温度が高くてもファンが全開にならなかったので、このPC環境のみの症状かもしれません。MSI アフターバーナーでファン設定の変更をすればこの問題は起こりませんでした。







「Radeon RX 560」はゲームの録画、配信機能の「ReLive」(ゲーム以外も可能)、動画向けの映像補完技術「AMD Fluid Motion Video」も使えます。(Radeon RX 550でも使えます)

「AMD Fluid Motion Video」対応のビデオプレイヤーは有料の「PowerDVD」か無料の「Bluesky Frame Rate Converter」DirectShowフィルタと対応したプレイヤー(例えばMPC-HC)です。

価格は、購入時15800円(クーポン使って13800円 NTT-Xで購入)でした。
購入時Radeon RX560 4Gの相場がだいたい15000~17000円台前後、Radeon RX560 2Gは、11000~13000円台前後でした。

追記 2017/11/06
「GeForce GTX 960」と「Radeon RX 560」で3DMarkの 「Fire Strike」での比較をしてみました。

「Radeon RX 560」のみのスコア

大雑把に、「GeForce GTX 960」の75%くらいの性能です。

「Radeon RX 560」は、「GeForce GTX 1050」、「GeForce GTX 950」と同程度の性能みたいです。
「Radeon RX 560」の3DMarkのスコア



【レビュー】エスケイネット 15.6型 フルHD 液晶モニター SK-HDM15 レビュー

エスケイネット 15.6型 フルHD 液晶モニター SK-HDM15のレビュー





画面サイズ: 15.6インチ
パネルタイプ: ノングレア
画素数: 1920×1080 (フルHD)
最大表示色数: 約1,677万色
駆動方法: TFTアクティブマトリックス TN方式





i7 6700Kの簡易レビュー

i5 2500Kからi7 6700Kにしたので簡易レビュー


他サイトのベンチマークで概ね「i5 2500K」の二倍くらいの性能というのが一般的な評価のようです。これは使ってみて大体そのとおりだと思いました。

Aviutlプラグイン x264guiEx使用(設定同じ)でのx264の動画エンコードは「i5 2500K」のほぼ二倍くらいでした。

発熱はCPUクーラーによって違いますが自分の環境では、ほぼ100%時 定格 48度位。OC4.4GHzで 60度位。室内温度 15度前後。
OCの際は「MSI Gaming APP」を使用。

最近のゲームは最低「i5 2500K」のスペックが多くなってきたので今後、数年使えるように「i7 6700K」にしました。また、x264の動画エンコードも遅いと感じていたので、エンコ速度が二倍くらいが確実そうな「i7 6700K」と1万くらい安いが、「i5 2500K」に比べて、エンコ速度が倍にならない「i5 6600K」とどちらにするか、かなり悩みましたが、「i7 6700K」にして良かったと思います。倍位になると随分楽になりました。

マザーボードは「MSI Z170A GAMING M5」にしたので簡単にOC4.4GHzに出来ました。


IntelCore i7-6700K BOX品 ※CPUクーラー別売り

IntelCore i7-6700K BOX品 ※CPUクーラー別売り